It sounds basic, but so many times I'm put off by action games that are all style and noise and indulgent kill animations, but without that vitality in their gamefeel, feeling like they happen at a slight remove - a puppet with slack in the strings.īut Akane feels good, alive with the now. Then you press start and straight away the square of men closes in, straight away Akane is happening. And four Yakuza surrounding you, angry at some never-revealed infraction. The washes of neon around this Neo Tokyo square. Her Akira-style future-bike crashed and in flames. Akane's stance: Pixel-pose, one-hand-on-hip, red trousers and white hair. It's an infinite high-score game couched within a specific narrative scenario, a tension that's set up and never resolved.Īnd I'm so glad I found it! Lots of what I like about it is right there behind the title screen, ready to go when you are. There's no real end either, as far as I can tell. Or who the peach-pink cyborg boss even Katsuro is. And no explanation for what happened after the (themselves unexplained) childhood samurai training levels to even lead to this point. Or that there's no explanation for the intro animation of Akane herself, stood like Oldboy in a lift full of corpses, before the sounds of her bike crash and the title screen. I can't find that many impressions of Akane, a game I bought on a whim from the Switch's eStore, but it seems people are surprised that there's only one level.
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